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Smartphones drive language learning innovation

Smartphones drive language learning innovation

Entrepreneur Chris Lonsdale is pictured in his office in Hong Kong. The boom in "smartphones", led by Apple's iPhone, has inspired language learning tools that would have been inconceivable just months ago -- and a Hong Kong firm, headed by Lonsdale, is leading the charge.











The boom in "smartphones", led by Apple's iPhone, has inspired language learning tools that would have been inconceivable just months ago -- and a Hong Kong firm is leading the charge.

Tens of thousands of "apps" -- individual programmes that can be downloaded to the phone and do everything from recognising music playing in a bar to guiding tourists around a city -- have been developed for the iPhone since it was launched in early 2007.

The ability to combine audio, video, text and data files with an Internet connection to a central website has helped create a much-improved language learning device, says entrepreneur Chris Lonsdale.

"The technology allows you to have all the elements in one place and gives you new insights (into how you can learn languages)," said Lonsdale, whose app is a six-month course for Chinese people to learn English.








Lonsdale describes himself as "expert in human performance" rather than a teacher and has given advice to clients ranging from golfers to investment bankers trying to make the best use of their abilities.

In recent years, Lonsdale -- a fluent Mandarin and Cantonese speaker -- has begun tackling how people learn languages, and developed new techniques to counter the grammar-obsessed method that puts so many people off learning.

His work resulted in a course that he says could get you to a reasonable standard of Chinese in just two weeks, and a book, The Third Ear, which combines anecdotes and philosophy with unconventional language-learning techniques.

He also developed a range of CDs that combined language learning with music, based on the idea that words can stick in the brain with little effort if they are associated with a catchy tune.

But it was when Lonsdale and his team of 12, based mainly in the southern Chinese city of Shenzhen, realised the potential of the new iPhone that he was able to put his methods into a single "learning machine" app, called Third Ear Kungfu English.

Lonsdale hopes it will help people shatter the preconception that language learning is about innate talent.

"Learning languages is not about talent, it is about method," said the 50-year-old.

"If you spend two years investing in learning a language and you are still at a low level there is something wrong with the way you are doing it," added Lonsdale, who learned mandarin in six months.

The new product, which his team have been working on for eight months, will target the estimated 20 million middle-managers in China, in particular those working for multinational companies.

"You have this big group of people aged between 25 and 50 who really would like to have English, who need English, but think it is too difficult," he said.

The firm will sell the iPhone or an iPod Touch (the same product but without a phone) to the firms for 5,800 yuan (850 US dollars) with the app included, which will provide a six-month course of lessons, exercises and memory tricks.

One of the features that would have been impossible on previous systems is a video of a westerner pronouncing various words in English.

Just the speaker's mouth is visible, which allows the learner to copy the way the mouth looks when it is making a particular sound -- a technique that is natural to children as they are copying from their parents, said Lonsdale.

The connected nature of the iPhone also allows managers who have paid for the device to monitor how much it is being used and how much progress the student is making. It also allows for feedback.

And every file has been encrypted so that it can only be accessed through a password particular to the user, a key factor when dealing with a Chinese market notorious for piracy.

Estimates about how many apps have been created for the iPhone vary from 15,000 to 65,000. Creators usually either give them away for free or charge a small fee to download them.

A search of Apple's online store comes up with around 1,000 options for "language learning" ranging from dictionaries and flash cards to a language suite teaching Klingon, a language used in the sci-fi TV series Star Trek.

Ken Carroll, of Praxis Language whose ChinesePod brand of online and audio learning tools has more than 250,000 followers, said the new technology offered huge possibilities, but added new products had to be carefully tailored.

"You can't just take stuff from a book and cram it into the mobile space," said Carroll, whose products teach mandarin to English speakers.

"Learning content has to be designed for the medium. It also has to be designed for the environment in which it will be consumed."


Apple answers FCC’s questions regarding Apple’s App Store and its application approval process

Apple answers FCC’s questions regarding Apple’s App Store and its application approval process

Apple Online Store
Today Apple filed with the FCC the following answers to their questions, verbatim:

We are pleased to respond to the Wireless Telecommunications Bureau’s inquiry dated July 31, 2009, requesting information regarding Apple’s App Store and its application approval process. In order to give the Bureau some context for our responses, we begin with some background information about the iPhone and the App Store.

Apple’s goal is to provide our customers with the best possible user experience. We have been able to do this by designing the hardware and software in our products to work together seamlessly. The iPhone is a great example of this. It has established a new standard for what a mobile device can be—an integrated device with a phone, a full web browser, HTML email, an iPod, and more, all delivered with Apple’s revolutionary multi-touch user interface.

Apple then introduced something altogether new—the App Store—to give consumers additional functionality and benefits from the iPhone’s revolutionary technology. The App Store has been more successful than anyone could have ever imagined. Today, just over a year since opening, the App Store offers over 65,000 iPhone applications, and customers have downloaded over 1.5 billion applications.

The App Store provides a frictionless distribution network that levels the playing field for individual and large developers of mobile applications. We provide every developer with the same software that we use to create our own iPhone applications. The App Store offers an innovative business model that allows developers to set their own price and keep more (far more in most cases) of the revenue than traditional business models. In little more than a year, we have raised the bar for consumers’ rich mobile experience beyond what we or anyone else ever imagined in both scale and quality. Apple’s innovation has also fostered competition as other companies (e.g., Nokia, Microsoft, RIM, Palm and Verizon) seek to develop their own mobile platforms and launch their own application stores.

Apple works with network providers around the world so that iPhone users have access to a cellular network. In the United States, we struck a groundbreaking deal with AT&T in 2006 that gives Apple the freedom to decide which software to make available for the iPhone. This was an industry first.

We created an approval process that reviews every application submitted to Apple for the App Store in order to protect consumer privacy, safeguard children from inappropriate content, and avoid applications that degrade the core experience of the iPhone. Some types of content such as pornography are rejected outright from the App Store, while others such as graphic combat scenes in action games may be approved but with an appropriate age rating. Most rejections are based on bugs found in the applications. When there is an issue, we try to provide the developer with helpful feedback so they can modify the application in order for us to approve it. 95% of applications are approved within 14 days of their submission.

We’re covering new ground and doing things that had never been done before. Many of the issues we face are difficult and new, and while we may make occasional mistakes, we try to learn from them and continually improve.